M.U.L.E. box art
Multiplayer economic strategy

M.U.L.E.

“Build a colony together — then out-trade everyone in it.”

Colonize the planet Irata with up to three rivals: stake plots, outfit a M.U.L.E. to produce food, energy, ore and the precious crystite, then haggle in a live open-market auction where the colony only survives if everyone produces, but the score is settled player against player. Four people acting at once: the game that taught the industry what multiplayer could be.

📅 1983 🏷 Electronic Arts 👥 1–4 (simultaneous) 🎨 Danielle Bunten Berry · Bill Bunten

Play it

Choose your edition — from the real binary to a modern remake.
Play now — live and playable In development — coming soon Planned — on the roadmap
Original edition
Emulated

Original

The original binary itself, emulated in your browser — the game exactly as it shipped.

Faithful edition
Modernized

Faithful

The same game, loop for loop, rebuilt with a modern web interface we design — faithful underneath, comfortable to play today.

Planned
Revival edition
Live multiplayer

Revival

The Faithful game brought online — play live and simultaneously against others on the web, instead of passing one keyboard.

Planned
Successor edition
Reimagined

Successor

A full 2.0 — the original's premise carried forward into a brand-new, modern game of our own.

Planned

🔔 Get notified when the next edition lands

Drop your email and we'll tell you the moment the Faithful, online multiplayer, or Successor editions of M.U.L.E. go live.

No spam. You confirm by email and can unsubscribe anytime. Privacy.

History

How it came to be.

M.U.L.E. was published by Electronic Arts in 1983, designed by Danielle Bunten Berry with her studio Ozark Softscape. It is routinely named by other designers among the best computer games ever made — a four-player game of economic competition and cooperation on the colony world of Irata (read it backwards). The colony’s survival is shared; the profit is not, and the game is remembered as much for the laughter and betrayal around the machine as for its elegant supply-and-demand economy.

It is the same designer’s follow-through on the idea already visible in Cartels & Cutthroats (1981): competition between players over an economy rather than combat. M.U.L.E. pushed it further — four players acting simultaneously, entering decisions by doing (you walk your mule out to the plot) rather than by menu — and its real-time auction is a direct descendant of the one in her earlier work. Will Wright later dedicated The Sims to Bunten Berry’s memory.

The edition we preserve here is the IBM PC (CGA) release, credited on its own boot screen as “Version 1.00 by K-BYTE,” running in your browser via the studio’s DOS emulation. M.U.L.E. first shipped on the Atari 8-bit — about the only mainstream machine of its day with four joystick ports — which is part of why simultaneous four-player play was so rare, and so celebrated.

📚 Best-effort history, per the project’s curatorial commitment: documented facts are kept separate from lore, gaps are flagged rather than invented, and credited creators — Danielle Bunten Berry chief among them — are treated accurately and with care. Danielle Bunten Berry passed away in 1998. Corrections from people who were there are welcome.

Explore the full studio history →

Credits
Danielle Bunten BerryBill Bunten Published by Electronic Arts